Embark on a journey into the world of audio innovation with David Lee, the President and Designer behind BASSBOSS loudspeakers. In this insightful Q&A session, conducted by BASSBOSS VP of Sales Javier Olivares, delve into the profound motivations, design philosophy, and groundbreaking advancements that define David Lee's illustrious career.
Discover the driving force behind David Lee's entrance into the audio industry – a fervent passion for music coupled with an unwavering commitment to elevate the auditory experience for enthusiasts worldwide.
Hi. Welcome.
I am Javier Olivares I am the VP of sales at Bassboss.
And today we're here with David Lee. He is the designer
president and co-founder of Bassboss.
Hi. Okay, David, let's talk a little bit about you.
Who is David?
Can you tell us a little bit about you?
I was born in South Africa and my parents were British
and moved here in ‘79.
My father was an architect and an audio hobbyist. And so
I guess I picked up some things from him and I got very deeply into the hobby
and pursue it as a career after people sort of recognized what my interest and
my level of involvement. And they offered me a job. And so I started working in audio and I've haven't really
worked in anything else since about 1984 or something like that.
Why did you choose to go into this industry?
Why the music experience?
As a kid, you know, being an immigrant and not being
familiar with the culture, you know, I needed to find my escape because I wasn't, you know, in
the in the social cliques and stuff and music was my sort of involvement. That's
my escape. And it was, you know, my pleasure, my choice.
So I didn't have much in the way of resources, but it, it
provided me such a, a wonderful experience, got me hooked on the idea of music
as an experience. And as I progressed through that, I found that I could expand
upon that. I could provide that for people. That's what I wanted to do. I would
say, this is how cool it is. And I was not into drugs or anything like that and
I wanted to have those intense experiences. So music was sort of how I could
have those more and more intense experiences and making it better and more clear
and louder and deeper was how I got there.
When you designed your first product, why did you
decide to take that first step?
I guess it really depends on what we're going to call the
first product. The first product that I designed wasn't a mass produced
product. It was custom loudspeakers. The early stuff where I started was
building custom pieces for specific installations and solving special problems.
And the real reason why I started was because I found
that the products that we could buy at the time were not a good value. They
didn't deliver what I wanted in terms of the sound, the depth and the level that we wanted to achieve and the
reliability for the money that they cost. There were some things that granted
they were a great value. If you look at the level, the sound pressure level and
the price is like, wow, you know, that's that's a great value. But it was never satisfying on a qualitative point of
view. And on the other side of that, there were certain things out there that were that's
really, you know, qualitatively good, but it was ridiculously expensive.
So I think can we can we kind of bring those things
together?
And at the time I was working in a high end hi fi store that
was the first work I did in audio was in high end hi fi and high end hi fi
store. Technically, the earliest thing I did was working in a car stereo
environment. And so that was like, you know, super intense bass stuff and then the same company in the high end hi fi and home
theater market. But that's the stuff I would listen to day in and day out. And
then when I went out for entertainment sake, the quality of the sound that I experienced in the
concert venues or nightclubs was terrible by comparison to the hi fi. It was louder,
but it was terrible. I was like, No, no, no. We need this quality at that
level. And that was kind of the genesis of what we were, what I started to try to push towards.
What
goes into your design decisions?
My history has not been one of massive resources, so one
of the most important things that I try to do with every product is to make it as
dense in terms of what it can provide as possible. I call it ruthless
practicality. So when when I go into designing a product, I want to I want to get my best understanding of what result I want
to achieve and then filter through every component and every design choice so
that every decision that's made is made towards achieving that goal. And every
single element of the product has a reason for being the way it is. And
realistically, nothing is in there that's wasted. Everything has a reason,
everything has a purpose, and everything is intended to make it better and not
like not luxury and silly stuff, but just strictly functionally better.
What do you enjoy the most about your job?
I like pushing the envelope. I like pushing the
experience to a new level. Whether that's, you know, creating a sound field
that's extremely intense for like 10,000 people. And and they're just screaming
and having a great time. And they just will never forget that experience, that creating products that facilitate, that is great developing
techniques for that, whether it be management and alignments and tunings and
stuff like that, is another thing that I find
interesting and challenging and then creating the, you
know, designing the pieces understanding all the little nitty gritty details and
having not just a deeper understanding, but also a broader understanding of how
humans interact with sound and not just the sound itself. I mean, that's a whole acoustics is a
very complex subject. But then there's the psychoacoustics and sort of linking
all the pieces together.
I get a, um, I enjoy sort of connecting those dots and
realistically, I really like the process of teaching people that not in sort of
a context like this, but in the context of having them experienced that product
mix and being able to do what they want.And then there, sort of eyes open. They go, “Wow, okay. So
that's the possibilities!” And those kind of things are awesome because people
suddenly realize, Oh, they can do so much more than they thought they could. Those
kind of things are also a great part of what I get to do. Some people say that David
Lee is crazy about bass.
Do you agree with that?
What does that mean?
The thing about bass in any in the audio acoustical kind
of world, it's like the final frontier.
It's the it's the it's the barrier up up against which
we're constantly pushing. It's the biggest wavelength. It's the longest time duration.
It's it's the it's the most amount of air that you have to displace and I like
to say, reality doesn't have a high pass filter. The deeper you can go. And the more of that that you can provide, the more real
you, the more accurately you can sort of create the experience of whatever it
is that you're trying to do, whether it's, you know, explosions in a movie or
kick drum. You know, there's a huge amount of listening to information that
we're filtering out in most of the production that we're doing. And this
there's a there's a whole subject on the history of sound reproduction. But essentially
pick a frequency. And for every octave that you go down, for every halfing of
the of the wavelength, you need to move four times more air
to achieve the same sound pressure level. And so, you know, we're pushing 20
hertz at this point and having enough cone area and excursion displacement to
be able to produce those levels that those frequencies. That's double what you need at 40. I mean, it's four
times what you need at 40. It's like 16 times what you need at 80.
So is it crazy?
Well, I mean, no, it's just that that's the sort of the demand.
And it exists partly because of technology for being able to record and play
those notes. And as that technology came into its own, particularly with
digital equipment, there was just like, okay, how do you get there? How do you get it? How do you reproduce it?
You can do it at low level. You can do it at a level
that, you know, you can hear it in headphones or whatever. But take a step way
back to the 11th century, and they were making giant pipe organs that would do
16 hertz, you know, foot pedal notes that would just vibrate the building. And
it gives people goose bumps because those kinds of low frequencies are not
common in nature. Very rare thunderstorms, earthquakes, you know, volcanic
eruptions, that kind of thing.
These are the kinds of things that bring about those
kinds of frequencies. These are not things that you hear on an everyday. Maybe
if you're something happens like a giant tree falling down and rumbles and
things like that, they bring out your emotions. They really trigger your
pituitary and they trigger your adrenaline. And so those are the ways that we
can really enhance that musical experience and if you've had the limitation,
you know, when sound systems were powered by tubes only an excursion on drivers
was in, you know, tiny, tiny distances that they could move to.
Now we have the ability to do more and more and more. But
who's going to be in front? And I like to be in front. I like to have the
ability to do what the cutting edge artists want to do. I want the cutting-edge
artists who's pushing the envelope for that low frequency to be able to use our
systems to translate that to the audience, because there aren't really any
others, and certainly nothing that comes close to the practical approachability
and price range that we can do with it. And so that's why I like to be crazy
about bass, because the other end is much easier moving that much air,
involving that many people and just creating that intensity, being able for
somebody to create that music that does that and then translate, that's fun and
exciting. And that's as you know, that's the kind of crazy that I don't mind
being.
BASSBOSS' goal is to provide people with a fantastic musical experience and to facilitate performers in delivering their music in the most impactful way possible. Learn more about the why of BASSBOSS directly from our founder, David Lee, in this ...